[Igna] [Regis] [Stage One] [Stage Two] [Stage Three] [Stage Four] [Stage Five] [Stage Six]


STAGE FOUR INVID PILOT

 

Stage Four Invid Pilot     The forth stage invid pilot is a completely humanoid being and represents the invid in their natural form. Although humanoid, this invid still looks alien, with a long, muscular neck, slug like head, large bulbous eyes and sagging, gray brown skin. The body is barrel chested, with thick, bulky, limbs.

     This is the captain and technician (in the loosest sense of the word) of the lesser invid. It's intellect is high and it is capable of independent thinking and reasoning, similar to humans. This means it can assimilate information and act on it. Of course, the stage four invid is completely loyal and dedicated.

     It is the stage four invid that operates as hive guards and technicians, in that they transport vessels, assist in biological experiments / operations on humans, assist in the Genesis pits, and perform various skilled functions in the hive itself. Known as “Enforcers”, they maintain and service the hive and protect the Invid Brain and/or the queen from invaders who penetrate the hive. Their high intelligence also places them in charge of operations at protoculture farms and processing, storage and transportation facilities. A stage four invid may lead any of the lesser invid on any type of operation (under the direction of higher authority). They also pilot the clam shaped invid transport.

Pilots: Enforcer (power armor) and invid transport
Attributes: Capable of independent thought
IQ: 2D6+1D4
ME: 2D6+1D4 Hit Points - 6D6 + 2
MA: 2D6+1D4 SDC - 4D6
PS: 2D6+1D4 Height - 5 feet + 2D6 inches
PP: 2D6+1D4 Weight - 120 + 4D6 lbs.
PE: 2D6+1D4 Sex - none
PP: 1D6+1D4
Spd: 1D6+1D4
Attacks per melee (outside of mecha): Hand to Hand Invid Type I
Skills: (equivalent to Earth skills) Radio Basic 60%, TV/Video 50%, Pilot Enforcer Mecha (Power Armor) 90%, Pilot Clam Shaped Transport Ship 90%, Pilot Space Shuttle 80%, Navigation (land, air, water) 88%, Navigation (Space) 98%, Optic Systems (Type I - III)(+5%), Weapon Systems (+5%), Read Sensory (Type I or II only!, in the Enforcer, Types I - IV, in any of the other space craft), W.P. Energy Rifle, W.P. Energy Pistol. The two energy weapon W.P. applies only to hand held weapons that are not apart of the Enforcers power armor. Surgical and medical skills are not remembered skill ability. The Invid Brain or the queen basically takes control of the stage four pilot and uses it as an extension of itself. Note: The stage four invid pilot can survive without a mecha. The Enforcer power armor is like a second skin, or natural exoskeleton, that it wears. SEE Invid Mecha: The Enforcer

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The Robotech Role-Playing Game is Copyright © 1995 Palladium Books Inc. and Copyright © 1995 Kevin Siembieda. All rights reserved under the Universal Copyright Convention. No part of any Robotech RPG books may be reproduced in part or whole, in any form or by any means, without permission from the publisher. All incidents, situations, institutions, governments, and people are fictional and any similarity, without satiric intent, of characters or persons living or dead, is strictly coincidental.

Palladium Books Inc. ®, Rifts ®, and Megaverse ® are registered trademarks owned and licensed by Kevin Siembieda and Palladium Books Inc. Mega-Damage™, S.D.C.™, I.S.P.™, P.P.E.™, and others are trademarks owned and licensed by Kevin Siembieda and Palladium Books Inc.

Robotech: The New Invid Era  is a derivative work of the Robotech RPG intended solely for the enjoyment of Robotech fans everywhere, and is NOT written for commercial purposes or financial gain.

This entirely MY alternate vision of the Robotech ® world and is NOT officially approved or sanctioned by Palladium Books Inc. or Harmony Gold USA, Inc./Tatsunoko Production Co., Ltd.