When the Regis created the Stage Five Pilots, she created them to learn
and adapt to the situations that they may get into. One thing that was
created into them was the ability to learn. (Igna did the same for the
stage six). The Regis herself is nothing more than energy that can form
into any shape. From the days as being the central intelligence the brains
were only brains. When the central intelligence split into two separate
entities this led us to the conclusion that the brains could do the same
as well as the Stage Five Pilot.
Igna is approx. 800 years old, she is the first, Stage Five Pilot to have
the complete understanding of the metaphysical powers of the flower of
life/ Protoculture. When a brain reaches this point some strange things
can begin to happen. This is one of them.
Marlene/Ariel under went a transformation similar to that of caterpillars
becoming butterflies. When the old skin was shed, the new life form appeared.
After transmutation Ariel/Igna became confused and lost most of her memories
as being Ariel/Marlene. She emerged with one thought, the Earth is the
life blood of her brothers and sisters. Her number one priority was to
uphold the Invid way of life no matter the cost. Igna evolved into a similar
version of her mother. Igna has almost the same powers as her mother. She
also decided to create several mecha to travel in across the world. She
has also decided it is time for the invid to take this planet from the
humans. The planet Earth is crucial to the invid way of life. It is the
only known planet that the flower of life can grow on.
The question remains is she loyal to
the Regis or does she follow in her fathers foot steps? Well the truth be known
that she posses knowledge of both her parents and will be using the combined
knowledge to accomplish her goals.
Igna remembers everything that has happened to her brothers and sisters
over the countless eons. She even remembers the fight on earth with famed
freedom fighters Scott Bernard and company. Since she just evolved her
thoughts, feelings, and directions are just a very confusing
for her. She thinks if she rounds up her brothers and sisters for one last
time they can claim the Earth. Before she does this though she wants to
travel the world to see who is loyal and who is disloyal. Any invid disloyal
are either thrown in the Genesis Pits and dissected to see what is wrong
or hunted down and destroyed.
After she determines who is loyal and who is not she will round up her
family and destroy the insignificant humans. When she travels, she is only
an observer and fights only when provoked or endangered. After the Earth
is taken will she call to her mother and say she has completed her mission.
On the other hand when the Regis calls on her family Igna will lead the
way to reach their invid all mother. This might sound a little confusing
that's because Igna is confused herself, now sometime down the road Igna
might realize her mothers ways are the correct ones. And take the rest
of the invid and leave.
Now Igna has to be played as an NPC and played as an observer and leader.
Some place in North America she builds a hive and creates the next stage
in the invid development, the Stage Six Pilot with a new mecha to help
combat the humans. (The stage six pilot is described later). It is up to
the individual GM when Igna realizes what she is doing is wrong. If you
want to you the GM can take it on to the next step as she filters out the
traitors and takes over the Earth, it is up to you. Just remember that
Igna doesn't charge into battle and take command. She will command from
a distance and watch. And also remember there are two more brains that
can evolve into this state as well. The rest of the brains can only evolve
if the Regis lets them do so. Seeing how she (the Regis) is not on Earth
the others than the three cannot evolve. The other two will only evolve
if Igna is destroyed. The others will act just like Igna until you the
GM decide their fate. |
IGNA |
First Daughter to the Regis |
Alignment: Aberrant; totally loyal to the Regis and the invid
way of life. |
Attributes:
IQ: 25 |
Characteristics in human form Hit Points: 50,000 (500 MDC) |
ME: 22 |
Physical SDC: 25,000 (250 MDC) |
MA: 30 |
Age: Unknown; presumably thousands of years (at least 8,000
years old) |
PS: 10 |
Height: can be any where from 6 ft. to 20 ft. |
PP: 11 |
Weight: Unknown |
PE: 30 |
|
PB:17 |
|
Spd: 9 |
|
Disposition: Cool headed, tough, self-reliant. Dislikes all other
aliens other than invid. Hates the Robotech Masters and will attack them
on sight. Insanity: Obsessed by her recent confusion after her transformation.
Wants to rule the entire planet and rid herself of all non-believers of
the invid way of life. All this to please her parents. |
Level of Experience: No appropriate category; Igna is the second
intelligence and second power of her people. |
Skills (Equivalent to Earth Skills): The complete understanding
of the metaphysical powers of the flower of life/Protoculture - 96%, Radio
Basic - 90%, TV/VIDEO - 90%, Protoculture Alchemy/Transmutation Powers
- 96%, Basic Electronics - 90%, Basic Mechanics (general) - 90%, Invid
Mecha Mechanics - 96%, All Medical Sciences - 96% each, All Sciences -
96% each, Navigation (all) - 98%, Pilot Invid Mecha (all) - 98%, Interrogation
- 70%, Intelligence - 70%, Detect Ambush - 70%, Detect Concealment - 70%,
Tracking - 65%, Bionics (a special science skill) - 85%, Mecha Combat:
All Invid Mecha, Optic Systems (all) - 70%, Read Sensory (all) - 75%, Hand
to Hand: Basic (10th level). Note: Mecha Combat skills will be listed later. |
IGNA in Energy Form In energy form Igna has all the same abilities
as her mother the Regis, but her hit points and SDC are increased by 10.
(HP 500,000; SDC 250,000) |
SPECIAL
ABILITIES:
The power of the invid comes from a huge source called the
Invid
Matrix. The M.P. or matrix points
are listed as well as the natural and psionic abilities of the invid. These
will help describe the powers for Igna. NOTE: If the ability or psionic
is a natural skill, then it uses no attacks or actions, unless otherwise
stated. Physical Attacks Per Melee: Three; includes hand to hand skill
attacks. Psionic Attacks per melee: two; each psi-attack takes the place
of one physical attack.
Low Level Matrix
Power
PSIONIC ABILITIIES:
Bio-Regeneration (self): The Regis and Igna can regenerate 2D6x10
hit points or 3D6x10 SDC once every 15 minutes. This requires no M.P. and
must use an attack. This is also a psionic ability. |
Bio-Transmutation (heal other invid): She can alchemically heal
another invid restoring 1D4x10 hit points or 1D4x10 SDC once every minute.
This power can be used on non-invids (humans) as well, but restores 1D6
hit points or SDC. This requires no M.P. and must use an attack. This is
also a psionic ability. |
Bio-Transmutation (merge): This is the process used to merge
the pilot and it's mecha quickly and is limited to Yellow Brains and up.
This requires no M.P. and must use and requires 1 melee for completion. |
Empathy: The ability to sense the emotions of any living creature.
The Regis and Igna can read the emotions of up to 24 individuals or the
general emotions of a large group. This power does not include empathic
transfer. This is limited to Orange Brains and above. Range: 500 ft. for
individuals, up to two miles for a group. This requires no M.P. and must
use an attack. This is also a psionic ability. |
Levitation (self): can lift and suspend herself up into the
air. Limited to up and down movement only. Maximum height: 3000 ft. This
requires no M.P. and must use an attack. This is also a psionic ability. |
Mind Block: A mental wall that prevents the penetration of telepathy,
empathy and other mind probes. This requires no M.P. and must use an attack.
This is also a psionic ability. |
Mind Bolt: A bolt of electromagnetic force can be hurled at
an enemy. The bolt can do as little as 1D6 SDC, 2D6 SDC, 4D6 SDC, 1D4x10
SDC or as much as 2D6 MDC!! The bolt can be fired as often as three times
per melee. Range: 1000 ft. Bonus to strike: +5. This requires 20
M.P. no matter which damage it does and must use an attack. This is also
a psionic ability. |
Stasis Bubble (cancel): This cancels a stasis bubble for the
use of acquiring a pilot and/or mecha, this also will include Inorganics.
This requires no M.P. and must use an attack. |
Telekinesis:
The ability to move objects with the mind. Can move weights of up to 1000 lbs/45
kg. Range: 100 ft/30.5 m. Hurled objects between 1 to 20 lbs do 1D6 damage, 25
to 50 lbs does 4D6 damage, 55-100 lbs does 1D4x10 damage. All damage is S.D.C.
damage. Up to FOUR objects can be telekinetically controlled at one time. +3 to strike and
parry. This requires no M.P. and must use an attack. This is also a psionic
ability. |
Telepathic Communication: A mental ability by which the Regis
and Igna can communicate with any or all of the Invid. Range: indefinite?;
light years away. This power does not include reading minds or mental probes.
Telepathy can be used to communicate with humans and other creatures, but
the range is reduced to about 100 miles when dealing with non-invids. This
is a natural ability and requires no M.P. to use. This ability uses no
attacks, even though it is a psionic ability. |
Sense Protoculture Energy: The Regis and Igna can physically
feel the presence of protoculture energy being used anywhere near her (within
a 100 mile radius). The sense is so strong that it will also register the
presence of living Flowers of Life within 500 miles. The exact numbers
and general location (within 600 ft.) can also determined. This is a natural
ability and requires no M.P. to use. This ability uses no attacks, even
though it is a psionic ability. |
Suggestion (Hypnosis) (NEW!):
Range: 25 ft, with eye contact.
Duration: Varies with each circumstance and subject; rarely
more than a few hours maximum.
Saving Throw: standard
The power is limited to relaxing/calming somebody down, putting a human
or animal in a light sleep, helping a person to relax and focus on a particular
thought (good for helping someone to remember things) and implanting subtle
ideas. The implanting or “suggestion” of an idea must be subtly worked
into a comment. The suggestion must be simple and clear, such as “You know
you can trust me” or “You feel like you have a fever. Yes, you have a fever.
You're burning up (with fever). You should lie down” or “You don't want
to go there.” The power of suggestion can also be used to make the victim
image sounds and images. “Did you hear that? Listen! Footsteps! You hear
Footsteps. . .yes you do!” Or, “At midnight the specter appears. Everybody
who is ever present sees the specter at midnight”. The poor individual
who fails his saving throw will in deed imagine he sees something at midnight.
The power of suggestion can not make a person think he's a chicken, nor
does it turn a person into the psionic's charmed zombie slave that obeys
his every command. It simply soothes or implants a notion into someone's
thoughts. Sometimes that little bit can be an important edge. Note: This
will work not only on non-invids, but the invid as well. This done to help
the invid fighters focus intently on their objects. Most of the invid pilots
will not fight the suggestion. Those that have broken away from the hive
will. For those non-invids and renegade invids, they have to make a saving
throw against the suggestion. A successful save against a suggestion means
the idea is not implanted. This psionic ability requires no M.P. to use.
This ability uses one attack per suggestion. |
PHYSICAL ABILITIES:
Transmutation of Inorganics (NEW!): This enables Igna to create
inorganics and even repair these mindless creatures. Usually, Igna plays
around with the animals of the Earth. This power also enables her to make
various versions of the same inorganic for a added element of surprise to the already
awesome inorganic creatures. To create all new inorganics this falls onto
the Creation of Inorganics ability. This is a natural ability, therefore
uses no attacks for Igna. In other words she can be in combat, while still
creating inorganics. Granted she can only create one at a time. This is easier
to make than a mecha for her family. It also, requires 100 M.P.
for each inorganic. It still requires concentration and protoculture as
well. Once begun, an actual inorganic can be created within minutes (1D6
minutes each). These inorganics don't have to be stored in a stasis bubble,
but most usually are. |
Transmutation of Invids: The bioengineering ability to create
clones and evolve them into any of the many stages of the invid pilots.
This power can also be used to completely transform an invid into other
life forms. The transformation of an invid into a different stage requires
a mere few minutes (2D4 minutes each). The radical transformations of the
Genesis Pits require days each, sometimes longer, 4D6 days each. The transmutation
power can be used on herself, which explains her current humanoid appearance.
Note:
This power works only on invid. This is a natural ability and requires
M.P. to use, based on which stage is being made. This ability uses no attacks.
Please check out the Invid Matrix to see how the
Invid are made and how they contribute to the Invid way of life. |
Transmutation of Mecha: The alchemist ability to create the
various invid mecha out of thin air (or so it seems). This power is also
used to repair mecha instantly, almost magically. Igna has created millions
of mecha and inorganics which are then placed in a stasis bubble to be
perfectly preserved until needed. The process of creation requires days
of mental preparation and protoculture (from the matrix), but once begun,
an actual mecha can be created within minutes (2D6 minutes each). This
is a natural ability and requires 1000 M.P. to use. This ability uses no
attacks. |
Stasis Bubble: Igna can create a stasis bubble around something,
preserving that object in a state of suspended animation indefinitely (approximate
time limit: 400 years). The Regis, Igna, or an Invid Brain can take an
item out of stasis at any time. Likewise, a stage five humanoid invid in
command of a hive can use the hive's automated systems to take an item
out of stasis, but only the Regis and Igna can replace an item into stasis.
The stasis bubble actually appears like an oval or "egg" shape that fits
snugly around the item. The stasis field is semi-transparent so the item
it contains can be seen through. The color of these bubbles is the same
color as the invid blood, which is forest green. The stasis field has 200
MDC. Disrupting the field by inflicting damage has a 90% chance of destroying
the item inside. Size limit of an item (living or inanimate) is 60 ft.
This is a natural ability and requires no M.P. to use. This ability uses
no attacks. |
High Level Matrix
Power
PHYSICAL ABILITIES:
Creation of Inorganics (NEW!): This enables Igna to create new
inorganics. This means inorganics that don't already exist. The initial
creation of a new inorganic requires at least one month of concentration
and the use of protoculture through the matrix. After the process is in
motion it requires another 4D6 days in order to create the prototype. Usually
by the 100th one Igna has a grasp on the situation then it falls under
the Transmutation of Inorganics. This is a natural ability and requires
125,000 M.P. to use. This ability uses no attacks. |
Creation of New Mecha (NEW!): Igna can even observe and study
other mecha used by her enemies. She has been known to experiment with
new designs and creation of different mecha for the new up coming stage
five and six. This requires at least three months of concentration and
the use of protoculture through the matrix. After the process is in motion
it requires another 1D20 days in order to create the prototype. The process
takes longer to work the bugs out than with the inorganics. Most of the
time Igna will go through thousands of prototypes in order to get the exact
perfect mecha. After she chooses which mecha she is going to use after
the first 200 have been created. This then falls on the Transmutation of
Mecha. This is a natural ability and requires 115,000 M.P. to use. This
ability uses no attacks. |
Transmutation of Hives: The alchemist Technology used to create
the hives. The creation of a hive with it's complete workings requires
2D4 days each. This is a natural ability and requires 100,000 M.P. to use.
This ability uses no attacks. |
Transmutation to Warp Speed: The knowledge of protoculture used
to transform herself and all available invid into a form of living energy
which can travel the cosmos at incredible speeds (space fold). Igna must
plan out the Navigation first which requires (4D4 minutes; add 1D4 minutes
for every 20 lightyears). The process can be executed in minutes (6D6 minutes;
add 1D6 minutes for every million invid she takes with her). This power
can be thought of as a type of super-tele-port. Range: unlimited. This
is a natural ability and requires 250,000 M.P. to use. This ability uses
no attacks. |
Ultimate Level Matrix
Power
PSIONIC ABILITIES:
Creation of New Matrix (Special) (NEW!): The creation of a new
matrix requires an enormous amount of concentration and protoculture. The
reason why this is special is because the Regis and/or Igna can create
as many as they want and delegate the responsibility to an Invid Brain.
That's right the Invid Brain would have the power of creation, well to
certain extent (described under the Invid Brain). Now if there happens
to be more than one Matrix on a planet you would divide the total power
by the number of Matrix's on that planet. Now if there are more than two
matrix's on one planet than the Ultimate Level Matrix Powers will not work.
Each matrix would have it's own power level In creating new invid, for
example, you would use the total power of that particular matrix and not
the total of all the power. At any rate Igna and/or the Regis can leave
a matrix behind in order to help the invid survive and allow other invid
in stasis to be used. In order to create a new matrix it requires 1D6 months
of concentration and at least 100,000 tons of raw protoculture plus, a
100,000,000 M.P. to make this massive Ball of Energy. This psionic skill
uses attacks or actions. If at any moment if Igna is interrupted, she would
have to start all over again. |
Creation of Sensor Nebula (NEW!): The sensor nebula is how the
invid can detect protoculture in the cosmos. Under normal circumstances
a nebula will exist for 1000 years unless otherwise defeated by the Regis
and/or Igna. Inside this sensor nebula the invid are invulnerable to any
and all attacks, even if the SDF-3 were to fire its main Particle Beam
Guns. That's right even if the weapon says that it obliterates everything
in its path. The sensor nebula usually requires one year of concentration
to form such a huge mass of energy. Also, requires at least 50,000 tons
of raw protoculture plus, a 50,000,000 M.P. to make this massive Energy
Nebula. This psionic skill uses attacks or actions. If at any moment if
the Regis or Igna is interrupted, she would have to start all over again. |
PHYSICAL ABILITIES:
Creation of Invid Brains (NEW!): Sometimes the Regis and/or
Igna have to step up the evolutionary process of the invid. Therefore putting
an inexperienced stage one pilot as the leader of a hive in the form of
the Invid Brain. Even at times just creating a Brain from thin air. Never
the less, this mode requires at least 2D6 days of concentration, protoculture,
and 1,000,000 M.P.'s. This psionic skill uses attacks or actions. If at any
moment if the Regis or Igna is interrupted, she would have to start all over
again. Please check out the Invid
Matrix to see how the Invid are made and how they contribute to the Invid way of
life. |
Creation of New Stage (NEW!): This involves creating a stage
for the invid that does not previously exist. The initial creation of a
new stage requires at least three months of concentration and the use of
protoculture through the matrix. After the process is in motion it requires
another 4D6 days in order to create the prototype. Usually by the 10th
one Igna has a grasp on the situation then it falls under the Transmutation
of Invid. Never the less, this mode requires at least 2D6 weeks of concentration,
protoculture, and 10,000,000 M.P.'s. This psionic skill uses attacks or
actions. If at any moment if the Regis or Igna is interrupted, she would
have to start all over again.
Please check out the Invid Matrix to see how the
Invid are made and how they contribute to the Invid way of life. |
Note: ISP for psionics is not included because Igna's power is effectively
unlimited. This system is based of M.P.'s which comes from the Matrix itself. |
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