[Igna] [Regis] [Stage One] [Stage Two] [Stage Three] [Stage Four] [Stage Five] [Stage Six]


IGNA
(The Regis's Daughter)
 

     When the Regis created the Stage Five Pilots, she created them to learn and adapt to the situations that they may get into. One thing that was created into them was the ability to learn. (Igna did the same for the stage six). The Regis herself is nothing more than energy that can form into any shape. From the days as being the central intelligence the brains were only brains. When the central intelligence split into two separate entities this led us to the conclusion that the brains could do the same as well as the Stage Five Pilot.
     Igna is approx. 800 years old, she is the first, Stage Five Pilot to have the complete understanding of the metaphysical powers of the flower of life/ Protoculture. When a brain reaches this point some strange things can begin to happen. This is one of them.
Marlene/Ariel under went a transformation similar to that of caterpillars becoming butterflies. When the old skin was shed, the new life form appeared. After transmutation Ariel/Igna became confused and lost most of her memories as being Ariel/Marlene. She emerged with one thought, the Earth is the life blood of her brothers and sisters. Her number one priority was to uphold the Invid way of life no matter the cost. Igna evolved into a similar version of her mother. Igna has almost the same powers as her mother. She also decided to create several mecha to travel in across the world. She has also decided it is time for the invid to take this planet from the humans. The planet Earth is crucial to the invid way of life. It is the only known planet that the flower of life can grow on.
     The question remains is she loyal to the Regis or does she follow in her fathers foot steps? Well the truth be known that she posses knowledge of both her parents and will be using the combined knowledge to accomplish her goals.
     Igna remembers everything that has happened to her brothers and sisters over the countless eons. She even remembers the fight on earth with famed freedom fighters Scott Bernard and company. Since she just evolved her thoughts, feelings, and directions are just a very confusing for her. She thinks if she rounds up her brothers and sisters for one last time they can claim the Earth. Before she does this though she wants to travel the world to see who is loyal and who is disloyal. Any invid disloyal are either thrown in the Genesis Pits and dissected to see what is wrong or hunted down and destroyed.
     After she determines who is loyal and who is not she will round up her family and destroy the insignificant humans. When she travels, she is only an observer and fights only when provoked or endangered. After the Earth is taken will she call to her mother and say she has completed her mission. On the other hand when the Regis calls on her family Igna will lead the way to reach their invid all mother. This might sound a little confusing that's because Igna is confused herself, now sometime down the road Igna might realize her mothers ways are the correct ones. And take the rest of the invid and leave.
     Now Igna has to be played as an NPC and played as an observer and leader. Some place in North America she builds a hive and creates the next stage in the invid development, the Stage Six Pilot with a new mecha to help combat the humans. (The stage six pilot is described later). It is up to the individual GM when Igna realizes what she is doing is wrong. If you want to you the GM can take it on to the next step as she filters out the traitors and takes over the Earth, it is up to you. Just remember that Igna doesn't charge into battle and take command. She will command from a distance and watch. And also remember there are two more brains that can evolve into this state as well. The rest of the brains can only evolve if the Regis lets them do so. Seeing how she (the Regis) is not on Earth the others than the three cannot evolve. The other two will only evolve if Igna is destroyed. The others will act just like Igna until you the GM decide their fate.

IGNA
First Daughter to the Regis
Alignment: Aberrant; totally loyal to the Regis and the invid way of life.
Attributes:
IQ: 25 Characteristics in human form Hit Points: 50,000 (500 MDC)
ME: 22 Physical SDC: 25,000 (250 MDC)
MA: 30 Age: Unknown; presumably thousands of years (at least 8,000 years old)
PS: 10 Height: can be any where from 6 ft. to 20 ft.
PP: 11 Weight: Unknown
PE: 30
PB:17
Spd: 9

Disposition: Cool headed, tough, self-reliant. Dislikes all other aliens other than invid. Hates the Robotech Masters and will attack them on sight. Insanity: Obsessed by her recent confusion after her transformation. Wants to rule the entire planet and rid herself of all non-believers of the invid way of life. All this to please her parents.

Level of Experience: No appropriate category; Igna is the second intelligence and second power of her people.

Skills (Equivalent to Earth Skills): The complete understanding of the metaphysical powers of the flower of life/Protoculture - 96%, Radio Basic - 90%, TV/VIDEO - 90%, Protoculture Alchemy/Transmutation Powers - 96%, Basic Electronics - 90%, Basic Mechanics (general) - 90%, Invid Mecha Mechanics - 96%, All Medical Sciences - 96% each, All Sciences - 96% each, Navigation (all) - 98%, Pilot Invid Mecha (all) - 98%, Interrogation - 70%, Intelligence - 70%, Detect Ambush - 70%, Detect Concealment - 70%, Tracking - 65%, Bionics (a special science skill) - 85%, Mecha Combat: All Invid Mecha, Optic Systems (all) - 70%, Read Sensory (all) - 75%, Hand to Hand: Basic (10th level). Note: Mecha Combat skills will be listed later.

IGNA in Energy Form In energy form Igna has all the same abilities as her mother the Regis, but her hit points and SDC are increased by 10. (HP 500,000; SDC 250,000)


SPECIAL ABILITIES:

The power of the invid comes from a huge source called the Invid Matrix. The M.P. or matrix points are listed as well as the natural and psionic abilities of the invid. These will help describe the powers for Igna. NOTE: If the ability or psionic is a natural skill, then it uses no attacks or actions, unless otherwise stated. Physical Attacks Per Melee: Three; includes hand to hand skill attacks. Psionic Attacks per melee: two; each psi-attack takes the place of one physical attack.


Low Level Matrix Power
PSIONIC ABILITIIES:

Bio-Regeneration (self): The Regis and Igna can regenerate 2D6x10 hit points or 3D6x10 SDC once every 15 minutes. This requires no M.P. and must use an attack. This is also a psionic ability.

Bio-Transmutation (heal other invid): She can alchemically heal another invid restoring 1D4x10 hit points or 1D4x10 SDC once every minute. This power can be used on non-invids (humans) as well, but restores 1D6 hit points or SDC. This requires no M.P. and must use an attack. This is also a psionic ability.

Bio-Transmutation (merge): This is the process used to merge the pilot and it's mecha quickly and is limited to Yellow Brains and up. This requires no M.P. and must use and requires 1 melee for completion.

Empathy: The ability to sense the emotions of any living creature. The Regis and Igna can read the emotions of up to 24 individuals or the general emotions of a large group. This power does not include empathic transfer. This is limited to Orange Brains and above. Range: 500 ft. for individuals, up to two miles for a group. This requires no M.P. and must use an attack. This is also a psionic ability.

Levitation (self): can lift and suspend herself up into the air. Limited to up and down movement only. Maximum height: 3000 ft. This requires no M.P. and must use an attack. This is also a psionic ability. 

Mind Block: A mental wall that prevents the penetration of telepathy, empathy and other mind probes. This requires no M.P. and must use an attack. This is also a psionic ability.

Mind Bolt: A bolt of electromagnetic force can be hurled at an enemy. The bolt can do as little as 1D6 SDC, 2D6 SDC, 4D6 SDC, 1D4x10 SDC or as much as 2D6 MDC!! The bolt can be fired as often as three times per melee. Range: 1000 ft. Bonus to strike: +5. This requires 20 M.P. no matter which damage it does and must use an attack. This is also a psionic ability.

Stasis Bubble (cancel): This cancels a stasis bubble for the use of acquiring a pilot and/or mecha, this also will include Inorganics. This requires no M.P. and must use an attack.

Telekinesis: The ability to move objects with the mind. Can move weights of up to 1000 lbs/45 kg. Range: 100 ft/30.5 m. Hurled objects between 1 to 20 lbs do 1D6 damage, 25 to 50 lbs does 4D6 damage, 55-100 lbs does 1D4x10 damage. All damage is S.D.C. damage. Up to FOUR objects can be telekinetically controlled at one time.  +3 to strike and parry. This requires no M.P. and must use an attack. This is also a psionic ability.

Telepathic Communication: A mental ability by which the Regis and Igna can communicate with any or all of the Invid. Range: indefinite?; light years away. This power does not include reading minds or mental probes. Telepathy can be used to communicate with humans and other creatures, but the range is reduced to about 100 miles when dealing with non-invids. This is a natural ability and requires no M.P. to use. This ability uses no attacks, even though it is a psionic ability.

Sense Protoculture Energy: The Regis and Igna can physically feel the presence of protoculture energy being used anywhere near her (within a 100 mile radius). The sense is so strong that it will also register the presence of living Flowers of Life within 500 miles. The exact numbers and general location (within 600 ft.) can also determined. This is a natural ability and requires no M.P. to use. This ability uses no attacks, even though it is a psionic ability.

Suggestion (Hypnosis) (NEW!):
Range: 25 ft, with eye contact.
Duration: Varies with each circumstance and subject; rarely more than a few hours maximum.
Saving Throw: standard 

The power is limited to relaxing/calming somebody down, putting a human or animal in a light sleep, helping a person to relax and focus on a particular thought (good for helping someone to remember things) and implanting subtle ideas. The implanting or “suggestion” of an idea must be subtly worked into a comment. The suggestion must be simple and clear, such as “You know you can trust me” or “You feel like you have a fever. Yes, you have a fever. You're burning up (with fever). You should lie down” or “You don't want to go there.” The power of suggestion can also be used to make the victim image sounds and images. “Did you hear that? Listen! Footsteps! You hear Footsteps. . .yes you do!” Or, “At midnight the specter appears. Everybody who is ever present sees the specter at midnight”. The poor individual who fails his saving throw will in deed imagine he sees something at midnight. The power of suggestion can not make a person think he's a chicken, nor does it turn a person into the psionic's charmed zombie slave that obeys his every command. It simply soothes or implants a notion into someone's thoughts. Sometimes that little bit can be an important edge. Note: This will work not only on non-invids, but the invid as well. This done to help the invid fighters focus intently on their objects. Most of the invid pilots will not fight the suggestion. Those that have broken away from the hive will. For those non-invids and renegade invids, they have to make a saving throw against the suggestion. A successful save against a suggestion means the idea is not implanted. This psionic ability requires no M.P. to use. This ability uses one attack per suggestion.


PHYSICAL ABILITIES:

Transmutation of Inorganics (NEW!): This enables Igna to create inorganics and even repair these mindless creatures. Usually, Igna plays around with the animals of the Earth. This power also enables her to make various versions of the same inorganic for a added element of surprise to the already awesome inorganic creatures. To create all new inorganics this falls onto the Creation of Inorganics ability. This is a natural ability, therefore uses no attacks for Igna. In other words she can be in combat, while still creating inorganics. Granted she can only create one at a time. This is easier to make than a mecha for her family. It also, requires 100 M.P. for each inorganic. It still requires concentration and protoculture as well. Once begun, an actual inorganic can be created within minutes (1D6 minutes each). These inorganics don't have to be stored in a stasis bubble, but most usually are.

Transmutation of Invids: The bioengineering ability to create clones and evolve them into any of the many stages of the invid pilots. This power can also be used to completely transform an invid into other life forms. The transformation of an invid into a different stage requires a mere few minutes (2D4 minutes each). The radical transformations of the Genesis Pits require days each, sometimes longer, 4D6 days each. The transmutation power can be used on herself, which explains her current humanoid appearance. Note: This power works only on invid. This is a natural ability and requires M.P. to use, based on which stage is being made. This ability uses no attacks. Please check out the Invid Matrix to see how the Invid are made and how they contribute to the Invid way of life.

Transmutation of Mecha: The alchemist ability to create the various invid mecha out of thin air (or so it seems). This power is also used to repair mecha instantly, almost magically. Igna has created millions of mecha and inorganics which are then placed in a stasis bubble to be perfectly preserved until needed. The process of creation requires days of mental preparation and protoculture (from the matrix), but once begun, an actual mecha can be created within minutes (2D6 minutes each). This is a natural ability and requires 1000 M.P. to use. This ability uses no attacks.

Stasis Bubble: Igna can create a stasis bubble around something, preserving that object in a state of suspended animation indefinitely (approximate time limit: 400 years). The Regis, Igna, or an Invid Brain can take an item out of stasis at any time. Likewise, a stage five humanoid invid in command of a hive can use the hive's automated systems to take an item out of stasis, but only the Regis and Igna can replace an item into stasis. The stasis bubble actually appears like an oval or "egg" shape that fits snugly around the item. The stasis field is semi-transparent so the item it contains can be seen through. The color of these bubbles is the same color as the invid blood, which is forest green. The stasis field has 200 MDC. Disrupting the field by inflicting damage has a 90% chance of destroying the item inside. Size limit of an item (living or inanimate) is 60 ft. This is a natural ability and requires no M.P. to use. This ability uses no attacks.


High Level Matrix Power

PHYSICAL ABILITIES:

Creation of Inorganics (NEW!): This enables Igna to create new inorganics. This means inorganics that don't already exist. The initial creation of a new inorganic requires at least one month of concentration and the use of protoculture through the matrix. After the process is in motion it requires another 4D6 days in order to create the prototype. Usually by the 100th one Igna has a grasp on the situation then it falls under the Transmutation of Inorganics. This is a natural ability and requires 125,000 M.P. to use. This ability uses no attacks.

Creation of New Mecha (NEW!): Igna can even observe and study other mecha used by her enemies. She has been known to experiment with new designs and creation of different mecha for the new up coming stage five and six. This requires at least three months of concentration and the use of protoculture through the matrix. After the process is in motion it requires another 1D20 days in order to create the prototype. The process takes longer to work the bugs out than with the inorganics. Most of the time Igna will go through thousands of prototypes in order to get the exact perfect mecha. After she chooses which mecha she is going to use after the first 200 have been created. This then falls on the Transmutation of Mecha. This is a natural ability and requires 115,000 M.P. to use. This ability uses no attacks.

Transmutation of Hives: The alchemist Technology used to create the hives. The creation of a hive with it's complete workings requires 2D4 days each. This is a natural ability and requires 100,000 M.P. to use. This ability uses no attacks.

Transmutation to Warp Speed: The knowledge of protoculture used to transform herself and all available invid into a form of living energy which can travel the cosmos at incredible speeds (space fold). Igna must plan out the Navigation first which requires (4D4 minutes; add 1D4 minutes for every 20 lightyears). The process can be executed in minutes (6D6 minutes; add 1D6 minutes for every million invid she takes with her). This power can be thought of as a type of super-tele-port. Range: unlimited. This is a natural ability and requires 250,000 M.P. to use. This ability uses no attacks.


Ultimate Level Matrix Power

PSIONIC ABILITIES:

Creation of New Matrix (Special) (NEW!): The creation of a new matrix requires an enormous amount of concentration and protoculture. The reason why this is special is because the Regis and/or Igna can create as many as they want and delegate the responsibility to an Invid Brain. That's right the Invid Brain would have the power of creation, well to certain extent (described under the Invid Brain). Now if there happens to be more than one Matrix on a planet you would divide the total power by the number of Matrix's on that planet. Now if there are more than two matrix's on one planet than the Ultimate Level Matrix Powers will not work. Each matrix would have it's own power level In creating new invid, for example, you would use the total power of that particular matrix and not the total of all the power. At any rate Igna and/or the Regis can leave a matrix behind in order to help the invid survive and allow other invid in stasis to be used. In order to create a new matrix it requires 1D6 months of concentration and at least 100,000 tons of raw protoculture plus, a 100,000,000 M.P. to make this massive Ball of Energy. This psionic skill uses attacks or actions. If at any moment if Igna is interrupted, she would have to start all over again.

Creation of Sensor Nebula (NEW!): The sensor nebula is how the invid can detect protoculture in the cosmos. Under normal circumstances a nebula will exist for 1000 years unless otherwise defeated by the Regis and/or Igna. Inside this sensor nebula the invid are invulnerable to any and all attacks, even if the SDF-3 were to fire its main Particle Beam Guns. That's right even if the weapon says that it obliterates everything in its path. The sensor nebula usually requires one year of concentration to form such a huge mass of energy. Also, requires at least 50,000 tons of raw protoculture plus, a 50,000,000 M.P. to make this massive Energy Nebula. This psionic skill uses attacks or actions. If at any moment if the Regis or Igna is interrupted, she would have to start all over again.


PHYSICAL ABILITIES:

Creation of Invid Brains (NEW!): Sometimes the Regis and/or Igna have to step up the evolutionary process of the invid. Therefore putting an inexperienced stage one pilot as the leader of a hive in the form of the Invid Brain. Even at times just creating a Brain from thin air. Never the less, this mode requires at least 2D6 days of concentration, protoculture, and 1,000,000 M.P.'s. This psionic skill uses attacks or actions. If at any moment if the Regis or Igna is interrupted, she would have to start all over again. Please check out the Invid Matrix to see how the Invid are made and how they contribute to the Invid way of life.

Creation of New Stage (NEW!): This involves creating a stage for the invid that does not previously exist. The initial creation of a new stage requires at least three months of concentration and the use of protoculture through the matrix. After the process is in motion it requires another 4D6 days in order to create the prototype. Usually by the 10th one Igna has a grasp on the situation then it falls under the Transmutation of Invid. Never the less, this mode requires at least 2D6 weeks of concentration, protoculture, and 10,000,000 M.P.'s. This psionic skill uses attacks or actions. If at any moment if the Regis or Igna is interrupted, she would have to start all over again. Please check out the Invid Matrix to see how the Invid are made and how they contribute to the Invid way of life.

Note: ISP for psionics is not included because Igna's power is effectively unlimited. This system is based of M.P.'s which comes from the Matrix itself.


Robotech ® is a registered trademark owned and licensed by Harmony Gold USA, Inc. Characters for Robotech are copyright 1985 Harmony Gold USA, Inc./Tatsunoko Production Co., Ltd. All Rights Reserved.

The Robotech Role-Playing Game is Copyright © 1995 Palladium Books Inc. and Copyright © 1995 Kevin Siembieda. All rights reserved under the Universal Copyright Convention. No part of any Robotech RPG books may be reproduced in part or whole, in any form or by any means, without permission from the publisher. All incidents, situations, institutions, governments, and people are fictional and any similarity, without satiric intent, of characters or persons living or dead, is strictly coincidental.

Palladium Books Inc. ®, Rifts ®, and Megaverse ® are registered trademarks owned and licensed by Kevin Siembieda and Palladium Books Inc. Mega-Damage™, S.D.C.™, I.S.P.™, P.P.E.™, and others are trademarks owned and licensed by Kevin Siembieda and Palladium Books Inc.

Robotech: The New Invid Era  is a derivative work of the Robotech RPG intended solely for the enjoyment of Robotech fans everywhere, and is NOT written for commercial purposes or financial gain.

This entirely MY alternate vision of the Robotech ® world and is NOT officially approved or sanctioned by Palladium Books Inc. or Harmony Gold USA, Inc./Tatsunoko Production Co., Ltd.