[Igna] [Regis] [Stage One] [Stage Two] [Stage Three] [Stage Four] [Stage Five] [Stage Six]


THE REGIS
 

     The power and purpose of the Regis has been pretty extensively covered already. In short, she is the life-force and directing intelligence of her invid people.
     The planet Earth is crucial to her because it is the only known planet where the precious Invid Flower of Life can grow. She has also come to recognize that humans are not insignificant life-forms, but they are intelligent, potentially dangerous creatures. Humans are regarded with great suspicion, dislike (not hate), and a bit of fear because they seem to be somehow inexplicably connected to the loathsome, evil Robotech Masters. It is these sentiments and the possibility that the human form may be the final evolutionary form of the invid that convince the Regis that Earth is not appropriate as the new Invid Home world. She leaves Earth, taking most of her people with her, but sends back an occupying force to cultivate and harvest the Flower of Life.
     Whether the Regis will ever try to reclaim the Earth as the Invid Home world is unknown (but not likely). She will probably continue her search for another planet that is not "in the shadow of the Robotech Masters," even if it takes eons. Will the human form be the last step in the Regis's search for "enlightened evolution?" Perhaps, perhaps not. If not, will that decision change her mind about exterminating humans completely and claim the Earth as the Invid Home world after all? Who can say?

THE REGIS
Invid All-Mother
Characteristics in Humanoid Form
Alignment: Aberrant
Attributes:
IQ: 20
ME: 20 Hit Points: 100,00 (or 1000 MDC)
MA 30 SDC: 50,000 (or 500 MDC)
PS: 12 Age: unknown, presumably thousands of years (at least 10,000 years old).
PP: 12 Weight: 150 lbs
PE: 30 Height: 6 ft
PB: 12
Spd: 12

Disposition: Cool-headed, cold hearted, tough, self reliant, confident, indomitable. Tends to be arrogant and indifferent toward other life-forms. Hates the Robotech Masters and will attack them at sight. Insanity: Obsessed with "enlightened evolution;" reaching a higher, superior place on the evolutionary scale. Also obsessed with finding a suitable new home world for her people. A world that will support the Flower of Life.

Level of Experience: No appropriate category; the Regis is the supreme intelligence and power of her people.

Skills (equivalent to Earth Skills): The complete understanding of the metaphysical powers of the Flower of Life/Protoculture - 98%, Protoculture Alchemy/Transmutation Powers - 98%, Radio: Basic - 90%, TV/Video - 90%, Basic Electronics - 96%, Basic Mechanics (general) - 96%, Invid Mecha Mechanics - 98%, All Medical Sciences - 98% each, All Science at 98% each, all Pilot Related Skills - 98%, Pilot Invid Mecha (all) - 98%, Interrogation - 75%, Intelligence - 75%, Detect Ambush - 75%, Detect Concealment - 70%, Tracking - 70%, and Bionics (a special medical/science skill) - 90%.

THE REGIS in Energy Form In energy form the Regis all the same abilities, but her hit points and SDC are increased by 10. (HP 1,000,000; SDC 500,000)


SPECIAL ABILITIES:
 

The power of the invid comes from a huge source called the Invid Matrix. This Invid Matrix is described later. The M.P. or matrix points are listed as well as the natural and psionic abilities of the invid. These will help describe the powers for the Regis. NOTE: If the ability or psionic is a natural skill, then it uses no attacks or actions, unless otherwise stated. Physical Attacks Per Melee: None, but can take 3 actions Psionic Attacks per melee: two; each psi-attack takes the place of one physical attack and/or action.

Low Level Matrix Power
PSIONIC ABILITIES:

Bio-Regeneration (self): The Regis can regenerate 2D6x10 hit points or 3D6x10 SDC once every 15 minutes. This requires no M.P. and must use an attack. This is also a psionic ability.

Bio-Transmutation (heal other invid): She can alchemically heal another invid restoring 1D4x10 hit points or 1D4x10 SDC once every minute. This power can be used on non-invids (humans) as well, but restores 1D6 hit points or SDC. This requires no M.P. and must use an attack. This is also a psionic ability.

Empathy: The ability to sense the emotions of any living creature. The Regis can read the emotions of up to 24 individuals or the general emotions of a large group. This power does not include empathic transfer. Range: 500 ft. for individuals, up to two miles for a group. This requires no M.P. and must use an attack. This is also a psionic ability.

Force Field: A temporary force field can be erected around herself for one melee. The force field offers 50 M.D.C. protection. Each time the shield is created, it counts as one psionic attack. The Regis can only erect one force field per melee. This requires no M.P. and must use an attack. This is also a psionic ability.

Levitation (self): can lift and suspend herself up into the air. Limited to up and down movement only. Maximum height: 3000 ft. This requires no M.P. and must use an attack. This is also a psionic ability.

Mind Block: A mental wall that prevents the penetration of telepathy, empathy and other mind probes. This requires no M.P. and must use an attack. This is also a psionic ability.

Mind Bolt: A bolt of electromagnetic force can be hurled at an enemy. The bolt can do as little as 1D6 SDC, 2D6 SDC, 4D6 SDC, 1D4x10 SDC or as much as 2D6 MDC!! The bolt can be fired as often as three times per melee. Range: 1000 ft. Bonus to strike: +5. This requires 20 M.P. no matter which damage it does and must use an attack. This is also a psionic ability.

Telekinesis: Same as the Invid Brain, but is +3 to strike and parry. This requires no M.P. and must use an attack. This is also a psionic ability. 

Telepathic Communication: A mental ability by which the Regis can communicate with any or all of the Invid. Range: indefinite?; light years away. This power does not include reading minds or mental probes. Telepathy can be used to communicate with humans and other creatures, but the range is reduced to about 100 miles when dealing with non-invids. This is a natural ability and requires no M.P. to use. This ability uses no attacks, even though it is a psionic ability.

Sense Protoculture Energy: The Regis can physically feel the presence of protoculture energy being used anywhere near her (within a 100 mile radius). The sense is so strong that it will also register the presence of living Flowers of Life within 500 miles. The exact numbers and general location (within 600 ft.) can also determined. This is a natural ability and requires no M.P. to use. This ability uses no attacks, even though it is a psionic ability.


PHYSICAL ABILITIES:

Transmutation of Invids: The bioengineering ability to create clones and evolve them into any of the many stages of the invid pilots. This power can also be used to completely transform an invid into other life forms. The transformation of an invid into a different stage requires a mere few minutes (2D4 minutes each). The radical transformations of the Genesis Pits require days each, sometimes longer, 4D6 days each. The transmutation power can be used on herself, which explains her current humanoid appearance. Note: This power works only on invid. This is a natural ability and requires M.P. to use, based on which stage is being made. This ability uses no attacks.

Transmutation of Mecha: The alchemist ability to create the various invid mecha out of thin air (or so it seems). This power is also used to repair mecha instantly, almost magically. The Regis has created millions of mecha which are then placed in a stasis bubble to be perfectly preserved until needed. The process of creation requires days of mental preparation and protoculture (from the matrix), but once begun, an actual mecha can be created within minutes (2D6 minutes each). This is a natural ability and requires 1000 M.P. to use. This ability uses no attacks.

Stasis Bubble: The Regis can create a stasis bubble around something, preserving that object in a state of suspended animation indefinitely (approximate time limit: 400 years). The Regis, Igna, or an Invid Brain can take an item out of stasis at any time. Likewise, a stage five humanoid invid in command of a hive can use the hive's automated systems to take an item out of stasis, but only the Regis and Igna can replace an item into stasis. The stasis bubble actually appears like an oval or "egg" shape that fits snugly around the item. The stasis field is semi-transparent so the item it contains can be seen through. The color of these bubbles is the same color as the invid blood, which is forest green. The stasis field has 200 MDC. Disrupting the field by inflicting damage has a 90% chance of destroying the item inside. Size limit of an item (living or inanimate) is 60 ft. This is a natural ability and requires no M.P. to use. This ability uses no attacks.


High Level Matrix Power

PHYSICAL ABILITIES:

Creation of New Mecha (NEW!): The Regis can even observe and study other mecha used by her enemies. She has been known to experiment with new designs and creation of different mecha for the new up coming stage five and six. This requires at least three months of concentration and the use of protoculture through the matrix. After the process is in motion it requires another 1D20 days in order to create the prototype. The process takes longer to work the bugs out than with the inorganics. Most of the time the Regis will go through thousands of prototypes in order to get the exact perfect mecha. After she chooses which mecha she is going to use after the first 200 have been created. This then falls on the Transmutation of Mecha. This is a natural ability and requires 115,000 M.P. to use. This ability uses no attacks.

Transmutation of Hives: The alchemist Technology used to create the hives. The creation of a hive with it's complete workings requires 2D4 days each. This is a natural ability and requires 100,000 M.P. to use. This ability uses no attacks.

Transmutation to Warp Speed: The knowledge of protoculture used to transform herself and all available invid into a form of living energy which can travel the cosmos at incredible speeds (space fold). The Regis must plan out the Navigation first which requires (4D4 minutes; add 1D4 minutes for every 20 lightyears). The process can be executed in minutes (6D6 minutes; add 1D6 minutes for every million invid she takes with her). This power can be thought of as a type of super-tele-port. Range: unlimited. This is a natural ability and requires 250,000 M.P. to use. This ability uses no attacks.


Ultimate Level Matrix Power

PSIONIC ABILITIES:

Creation of New Matrix (Special) (NEW!): The creation of a new matrix requires an enormous amount of concentration and protoculture. The reason why this is special is because the Regis can create as many as they want and delegate the responsibility to an Invid Brain. That's right the Invid Brain would have the power of creation, well to certain extent (described under the Invid Brain). Now if there happens to be more than one Matrix on a planet you would divide the total power by the number of Matrix's on that planet. Now if there are more than two matrix's on one planet than the Ultimate Level Matrix Powers will not work. Each matrix would have it's own power level In creating new invid, for example, you would use the total power of that particular matrix and not the total of all the power. At any rate the Regis can leave a matrix behind in order to help the invid survive and allow other invid in stasis to be used. In order to create a new matrix it requires 1D6 months of concentration and at least 100,000 tons of raw protoculture plus, a 100,000,000 M.P. to make this massive Ball of Energy. This psionic skill uses attacks or actions. If at any moment if the Regis is interrupted, she would have to start all over again.

Creation of Sensor Nebula (NEW!): The sensor nebula is how the invid can detect protoculture in the cosmos. Under normal circumstances a nebula will exist for 1000 years unless otherwise defeated by the Regis. Inside this sensor nebula the invid are invulnerable to any and all attacks, even if the SDF-3 were to fire its main Particle Beam Guns. That's right even if the weapon says that it obliterates everything in its path. The sensor nebula usually requires one year of concentration to form such a huge mass of energy. Also, requires at least 50,000 tons of raw protoculture plus, a 50,000,000 M.P. to make this massive Energy Nebula. This psionic skill uses attacks or actions. If at any moment if the Regis is interrupted, she would have to start all over again.


PHYSICAL ABILITIES:

Creation of Invid Brains (NEW!): Sometimes the Regis has to step up the evolutionary process of the invid. Therefore putting an inexperienced stage one pilot as the leader of a hive in the form of the Invid Brain. Even at times just creating a Brain from thin air. Never the less, this mode requires at least 2D6 days of concentration, protoculture, and 1,000,000 M.P.'s. This psionic skill uses attacks or actions. If at any moment if the Regis is interrupted, she would have to start all over again.

Creation of New Stage (NEW!): This involves creating a stage for the invid that does not previously exist. The initial creation of a new stage requires at least three months of concentration and the use of protoculture through the matrix. After the process is in motion it requires another 4D6 days in order to create the prototype. Usually by the 10th one the Regis has a grasp on the situation then it falls under the Transmutation of Invid. Never the less, this mode requires at least 2D6 weeks of concentration, protoculture, and 10,000,000 M.P.'s. This psionic skill uses attacks or actions. If at any moment if the Regis is interrupted, she would have to start all over again.

Note: ISP for psionics is not included because The Regis's power is effectively unlimited. This system is based of M.P.'s which comes from the Matrix itself.

GM NOTE:
     If you wish not to use the Matrix, the other Special Abilities can be found in the INVID INVASION book, for the Regis. As for Igna, well that information- will be in ROBOTECH SOURCE BOOK I (Players; in order to keep some of the excitement in your adventures you may want to avoid reading this section).
     In order to make the adventures with the invid more exciting for the players you might want to put them with a large group of invid fighters first. Then as they get familiar with the mecha start sending them out with smaller and smaller groups until its just the actual player characters going out. Just remember you can use have your player characters as the Freedom Fighter Force and have the other half as Invid Mecha Pilots, then in effect turning your position into a referee. This way you just set the beginning and the rest will fall in place.
     Now you as the GM would act as an Invid Brain or the Regis or Igna, well you get the idea. Now as you know, certain invid are not capable of independent thought. So you would have to be very descriptive on the orders you give the players. The players must not think on their own unless that type of invid has the capabilities.
The Regis is speeding throughout the cosmos in order to find a world where she and her children can live in peace. Her main objective is to help her children find the ultimate life form that they are destined to become. She also, needs to find a planet that the Invid Flower of Life can grow on as well. In the year 2139 she will. (There will be books on this, they will come out in the far future). She also knows that the planet Earth is the only known planet where the flower of life can grow on.
     On occasion she sends several ships to the Earth to collect the refined Protoculture so that, the rest of the family may use them. The actual first ship will not arrive until some time in the year 2053. Not only will she pick up protoculture, but she will be picking up and dropping off some more of the Invid platoons. She will need all the help she can get for the future adventures she and her children will face. At the current time she is concentrating on a space vessel that has space fold capabilities and is large enough for massive troop and protoculture transport. (The ship will come out in other books in the not so distant future).

     A Reminder: That the Regis does not use inorganics, the new invid sensors, the stage six pilot, and the Intimidator Command Pod. She can not use these items because she didn't create them, Igna did. Igna usually sends out patrols of her brothers and sisters with mixed sensors. That means that each mecha would have one of the different sensors. The group would become more effective in the annihilation of the insignificant humans.


Robotech ® is a registered trademark owned and licensed by Harmony Gold USA, Inc. Characters for Robotech are copyright 1985 Harmony Gold USA, Inc./Tatsunoko Production Co., Ltd. All Rights Reserved.

The Robotech Role-Playing Game is Copyright © 1995 Palladium Books Inc. and Copyright © 1995 Kevin Siembieda. All rights reserved under the Universal Copyright Convention. No part of any Robotech RPG books may be reproduced in part or whole, in any form or by any means, without permission from the publisher. All incidents, situations, institutions, governments, and people are fictional and any similarity, without satiric intent, of characters or persons living or dead, is strictly coincidental.

Palladium Books Inc. ®, Rifts ®, and Megaverse ® are registered trademarks owned and licensed by Kevin Siembieda and Palladium Books Inc. Mega-Damage™, S.D.C.™, I.S.P.™, P.P.E.™, and others are trademarks owned and licensed by Kevin Siembieda and Palladium Books Inc.

Robotech: The New Invid Era  is a derivative work of the Robotech RPG intended solely for the enjoyment of Robotech fans everywhere, and is NOT written for commercial purposes or financial gain.

This entirely MY alternate vision of the Robotech ® world and is NOT officially approved or sanctioned by Palladium Books Inc. or Harmony Gold USA, Inc./Tatsunoko Production Co., Ltd.