[Igna] [Regis] [Stage One] [Stage Two] [Stage Three] [Stage Four] [Stage Five] [Stage Six]


THE STAGE SIX INVID PILOT

 
     Igna's first creation after transmutation. The stage six is a likely step up in the evolutionary scale for the invid. Created to look more like humans and micronized Zentraedi. The stage six is more or less like the military specialist for the invid. The role for these pilots are complex and some times very hazardous. This is the next stage in development for the invid so they can live and interact on this planet. Actually, the stage six is a stage five with some of the bugs worked out. This stage will evolve more quickly than the other stages of invid. (Actually not for another 100 years, will the transmutation begin).

     One of the first roles are to infiltrate hives to try and convince other invid to leave the invid way of life. This is one of the most dangerous missions that anyone could ever go on. Igna observes the interactions to see who is loyal and to see if they are worthy of being invid. The second role is to test the resolve of the invid brain in that particular hive. This is done by testing the actual command responses of that particular brain. If the brain proves to be defective then Igna will replace it. Those invid found defective will be destroyed to teach the other invid a lesson so that will never happen again.

     The most important role that the stage six plays is sort of a double agent. Creating commotion amongst humans depending on the circumstances, to either fight against the invid or join in on the slavery colonies. This also applies in Zentraedi controlled Zones. One of it's most important mission is find out if there are any Robotech Masters left after the second Robotech war. If there are to report back and then seek and destroy. The invid will take precedent on this over all other matters if any Robotech Masters are found.

     Another one of the roles that this new stage plays is that with the sympathizers. and their facilitation with the invid. They are the commanders who coordinate with sympathizers commanders to do Soviet/Invid raids. Currently Diantz is the leader of the E.B.S.I.S. and Igna is the Queen of the Invid. The stage four was the ones in these negotiations, Igna felt this new fighter would best protect and defend the invid way of life. Even though there is an alliance with the E.B.S.I.S. the invid still tend to watch their back. Igna feels that this are the perfect soldiers to do this.

     The stage six pilots are very cunning and resourceful. Having the skills they will need in order to survive. They are capable of independent thought and it is not uncommon for these pilots to leave and become mercenaries. Even though they have the ability to communicate with their brothers and sisters, they can block those transmissions off in their minds. This will cause them to have enormously uncontrollable violent outbursts when the invid are near (within 2500 ft {833.33 m}). Sometimes hurting or killing some or all those around them. The reasoning behind this is that Igna has to try and control their minds constantly so that they will stay with the invid. This resembles the way the Robotech Masters controlled their people and military units.

     Those pilots caught betraying Igna are reabsorbed so that she can learn from their experiences, so the next one she sends out won't have the same malfunctions. The main problem with this is that while they are out they tend to discover the emotions that most humans have. They can experience love, hate, fear, happiness, etc. In order to make their own decisions they have to have some sort of emotion to make judgments.

     The emotion that they are instilled with is the will to survive, this is not really an emotion it's more like an instinct. Self preservation takes priority over anything else. There for if their life is threatened and it is not over a worthy cause they will run away to escape this type of disaster. One more thing to remember about this pilot is that they are ruthless and cunning not necessarily intelligent but, awesome fighters bred for the new invid era.

Pilots: The Intimidator
Alignment: Aberrant/Diabolical
Attributes:
IQ: 3D4 + 1D6 I.S.P. - 4D4 + 1D4/level of experience
ME: 3D6 Hit Points - 24 + 1D6
MA: 3D6 SDC - 6D6
PS: 3D6 + 1 Height - 5 ft 6 ins + 1D8 ins
PP: 4D6 Weight - 100 + 1D6 lbs.
PE: 3D6 Sex - 01-50 male, 51-00 female
PB: 3D6
Spd: 3D6

Note: Any attribute of 16, 17 or 18 provides a bonus roll of 1D6. A roll above 18 from 4D6 does not provide a bonus roll. The stage six invid pilot looks exactly human and can survive outside it's mecha indefinitely.

Hand to Hand (Attacks per melee): Hand to Hand Invid (Type II only!)
Skills: (equivalent to earth skills): Pilot Intimidator - 85%, Mecha Combat: Intimidator, Radio Basic - 60%, Prowl - 70%, All Espionage/Military Skills (except Sniper), Swimming, Optic Systems (Types I - III), Read Sensory (Human Radar, Types I - II only!), Weapon Systems (Intimidator only!), Navigation (air, land, water), Navigation (Space), W.P. Energy Rifle, W.P. Energy Pistol All skills start off at level one proficiency plus, applied bonuses. Other skills can be learned if taught. Two skills can be added at level three, one at level five, one at level seven, and two at level ten. All from the non-military OCC.
Special Abilities: Some presence of other invid within a one mile area.
Telepathic Communication: (Invid Range: 50 miles, can not communicate with non-invid through this method).
Suggestion (Hypnosis):
Range: 12 ft/3.6 m, with eye contact.
Duration: Varies with each circumstance and subject; rarely more than a few hours maximum.
I.S.P.: 4 per idea or attempt to implant an idea.
Saving Throw: standard
The power is limited to relaxing/calming somebody down, putting a human or animal in a light sleep, helping a person to relax and focus on a particular thought (good for helping someone to remember things) and implanting subtle ideas. The implanting or "suggestion" of an idea must be subtly worked into a comment. The suggestion must be simple and clear, such as "You know you can trust me" or "You feel like you have a fever. Yes, you have a fever. You're burning up (with fever). You should lie down" or "You don't want to go there." The power of suggestion can also be used to make the victim image sounds and images. "Did you hear that? Listen! Footsteps! You hear Footsteps. . .yes you do!" Or, “At midnight the specter appears. Everybody who is ever present sees the specter at midnight." The poor individual who fails his saving throw will in deed imagine he sees something at midnight. The power of suggestion can not make a person think he's a chicken, nor does it turn a person into the psionic's charmed zombie slave that obeys his every command. It simply soothes or implants a notion into someone's thoughts. Sometimes that little bit can be an important edge. Note: This only works on non-invid creatures, invid will not be affected by this. A successful save against a suggestion means the idea is not implanted. The psychic may try again (at the cost of another 2 I.S.P.).

Robotech ® is a registered trademark owned and licensed by Harmony Gold USA, Inc. Characters for Robotech are copyright 1985 Harmony Gold USA, Inc./Tatsunoko Production Co., Ltd. All Rights Reserved.

The Robotech Role-Playing Game is Copyright © 1995 Palladium Books Inc. and Copyright © 1995 Kevin Siembieda. All rights reserved under the Universal Copyright Convention. No part of any Robotech RPG books may be reproduced in part or whole, in any form or by any means, without permission from the publisher. All incidents, situations, institutions, governments, and people are fictional and any similarity, without satiric intent, of characters or persons living or dead, is strictly coincidental.

Palladium Books Inc. ®, Rifts ®, and Megaverse ® are registered trademarks owned and licensed by Kevin Siembieda and Palladium Books Inc. Mega-Damage™, S.D.C.™, I.S.P.™, P.P.E.™, and others are trademarks owned and licensed by Kevin Siembieda and Palladium Books Inc.

Robotech: The New Invid Era  is a derivative work of the Robotech RPG intended solely for the enjoyment of Robotech fans everywhere, and is NOT written for commercial purposes or financial gain.

This entirely MY alternate vision of the Robotech ® world and is NOT officially approved or sanctioned by Palladium Books Inc. or Harmony Gold USA, Inc./Tatsunoko Production Co., Ltd.